using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class Story_Base : MonoBehaviour
{
    public virtual void Awake()
    {
        
    }
    public virtual void Start()
    {

    }
    public virtual void OnEnable()
    {
        
    }
    public virtual void OnDisable()
    {
        
    }
    public virtual void OnDestroy()
    {
        
    }
}
